A Swinson for the info on the third costume -kleingat for one more move to enter half moon death and two juggles Wanted:Frame information, suggestions to make this FAQ better, how to do that 1 move in Half Moon Death, Juggles, Combos, comments. Thanks to them, I'm now a slightly more competent moron at SCII.^_^ -Any person/place/thing that reads this product of my labor and does not burn me over an open fire for creating it.
Without them, I'd still be a completely incompetent moron at SCII. My parents for not coming up here at inoppurtune moments to prevent me from writing this. My little siter, for breaking the mold, and being a useful little sister. Acknowledgements -XCTU for coming up with his movelist format for his Seung Mina FAQ which I'm shamelessly promoting in hopes that he'll let me keep this format. Most likely, I don't even know that I am ripping you off. If you feel that I have not credited you for something that you came up with, e-mail me at so that I can fix it. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you want my FAQ on your site, please just e-mail me first. As of this update, this FAQ has permission only to be hosted on gameFAQS and soon to be on.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Please don't kill me Copyright 2002 David Jung This may be not be reproduced under any circumstances except for personal, private use. M M IIIII TTTTT SSSSS U U RRRRR U U GGGGG IIIII MM MM I T S U U R R U U G I M M M I T SSSSS U U RRRRR U U G GGG I M M I T S U U RR U U G G I M M IIIII T SSSSS UUUUU R RR UUUUU GGGGG IIIII 1234567890123456789012345678901324567890123456789012345678901234567890123456789 My pitiful attempt at ASCII. As supplies that players are able to carry are limited, items need to be prioritized for the task at hand. Resources are limited, and therefore need to be managed. Also featured is a building system, whereby players are able to settle on an island and construct a shelter or a raft with which to explore the ocean, and a crafting system, whereby resources can be harvested and combined in order to create equipment. The game features a dynamic weather and day-night cycle. Players are able to explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes, and need to search for and develop the means to survive. Stranded Deep takes place in the Pacific Ocean, where a plane crash survivor finds themselves faced with some of the most life-threatening scenarios in a procedurally generated world. Stranded Deep is a survival video game developed by Australian studio Beam Team Games for Microsoft Windows, macOS, and Linux.